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XR, which stands for Extended Reality, refers to a combination of technologies including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies have many potential benefits for higher education.Defining Immersive Experiences
XR, which stands for Extended Reality, refers to a combination of technologies including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies have many potential benefits for higher education.
XR can be used to enhance teaching and learning experiences by creating engaging and interactive environments that allow students to learn in new and innovative ways. VR can also be used to create historical simulations or virtual field trips, providing students with a more immersive and engaging learning experience.
AR can be used to create interactive textbooks, where students can scan images in their textbooks and see additional information, videos, or animations. AR can also be used to provide students with virtual tours of campus or museum exhibits, creating a more interactive and immersive experience.
Finally, MR can be used in higher education to create collaborative learning environments where students can work together in virtual spaces. For instance, MR can be used to create virtual classrooms, where students and teachers can interact in a shared virtual space
Greater accessibility: XR can be used to create accessible learning experiences for students with disabilities. For example, virtual simulations can be used to provide hands-on learning experiences that may be difficult to replicate in a physical classroom.
Real-world application: XR can provide students with the opportunity to apply what they have learned in a real-world context. This can help students better understand the relevance of their coursework and prepare them for future careers.
Virtual Reality tools allow faculty and students to explore new interactive learning opportunities through Meta headsets. Thinglink can add resource links (tags) to 2D images, 360 images, and 360 videos to create interactive learning experiences.
The Meta Quest 2 is a standalone headset with motion tracking and controllers, allowing for seated viewing and standing VR experiences that include movement without the need for a high end PC.
The Meta Rift is a tethered headset with motion tracking and controllers, allowing for seated viewing and standing, high end VR experiences that include movement and fine detail, requiring a high end PC.