XR@UofR

Welcome to XR@UofR!

Find and enjoy immersive learning experiences created for U of R learners
by U of R students, staff and faculty.

What is XR?

XR, which stands for Extended Reality, refers to a combination of technologies including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies have many potential benefits for higher education.

Defining Immersive Experiences

VictoryXR Partnership - NEWS!

We are thrilled to announce that the University of Redlands has entered into a partnership with VictoryXR, the global leader in building metaversities, which combine the traditional campus experience with the limitless possibilities of the metaverse.

Click here to learn more

Bringing Immersive Student Experiences with XR

What is XR?

XR, which stands for Extended Reality, refers to a combination of technologies including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). These technologies have many potential benefits for higher education.

XR can be used to enhance teaching and learning experiences by creating engaging and interactive environments that allow students to learn in new and innovative ways. VR can also be used to create historical simulations or virtual field trips, providing students with a more immersive and engaging learning experience.

AR can be used to create interactive textbooks, where students can scan images in their textbooks and see additional information, videos, or animations. AR can also be used to provide students with virtual tours of campus or museum exhibits, creating a more interactive and immersive experience.

Finally, MR can be used in higher education to create collaborative learning environments where students can work together in virtual spaces. For instance, MR can be used to create virtual classrooms, where students and teachers can interact in a shared virtual space

Benefits 

  • Enhanced Learning Experience: XR can provide a highly immersive and interactive learning experience for students, which can help them to better understand complex concepts and retain information. This leads to increased student participation and motivation to learn. When students are engaged and motivated, they are more likely to succeed. The use of extended reality can help students better understand complex concepts and improve their problem-solving skills.
  • Greater accessibility:  XR can be used to create accessible learning experiences for students with disabilities. For example, virtual simulations can be used to provide hands-on learning experiences that may be difficult to replicate in a physical classroom.

  • Real-world application: XR can provide students with the opportunity to apply what they have learned in a real-world context. This can help students better understand the relevance of their coursework and prepare them for future careers.

  • Personalized Learning: XR can be used to create personalized learning experiences for individual students, based on their unique learning styles and needs. For example, students who struggle with visualizing concepts can use VR to create 3D models to help them better understand the material.
  • Collaboration and Social Learning: XR can facilitate collaboration and social learning, even in remote or online learning environments. Students can use VR or MR to work together on projects and simulations, and to interact with peers and instructors in a more immersive and engaging way.