Announcements

Emerging Technologies Workshop

Faculty can now register for the annual Emerging Technologies Workshop, 2019.

During the daylong workshop, you will have the opportunity to explore emerging instructional technologies and tools that may assist you in your teaching and scholarship. You will also participate in hands-on activities and discussions with your colleagues and with the ACITS support team about best practices and strategies of successfully implementing these technologies into your classroom.

Wednesday, August 28, 2019

8:30 PM - 3:30PM 

Jones Computer Center, room 104 

Breakfast and Lunch is included 
  
Here is a tentative list of topics that will be covered at the workshop*:

  • New cloud features (Wepa Print Stations)
  • Optimizing your OneDrive
  • OneDrive + Moodle
  • Moodle Assessment tools (Annotating PDFs, Kaltura Video Quizzes)
  • Immersive Technologies (VR, Makerspace, 3D Printing)
  • Digital Storytelling
  • Gamification

* a detailed agenda will be emailed to the participants

Giveaway: By attending the full event, participating faculty members will receive a tech-tool giveaway.

Space is limited, please sign up as soon as possible!

Padlet

Padlet is now available for Faculty, Staff and Students at the Univeristy of Redlands. To activate your account, login at https://redlands.padlet.org/

ThingLink

ThingLink is now available for Faculty, Staff and Students at the Univeristy of Redlands. To use ThingLink, login with Microsoft at https://www.thinglink.com/

Makerspace & Reality Lab

Armacast Library rm #138

The University of Redlands has a new augmented and virtual reality and makerspace research center in the Armacost Library—to accelerate innovation in the field and educate the next generation of researchers and practitioners.

Makerspaces have enabled college students to design, prototype, create and iterate using computers, 3D printers, 3D scanners and electronics. They’ve reintroduced a playful element to learning within a ‘sage on the stage’ environment.

Student's will have an opportunity to use their curiosity and creativity to explore new ideas, design solutions and make their concepts come to life.

"Experts at higher ed organizations, like EDUCAUSE, have touted makerspaces as a way for college students to get out of their comfort zones and play with technology to understand, in practice, theories they learn in the classroom. Makerspaces, with their emphasis on creativity and imaginative problem-solving, also tie in nicely with the growing push to instill entrepreneurial thinking — a goal valued by employers and institutions alike. " - Dave Douchette EdTech Magazine

Makerspaces benefit students by allowing them to:

  • Be responsible for their own self-directed learning. Makerspaces allow students to explore topics that are of interest to them.
  • Get creative. In the modern era, the ability to solve problems in an innovative way is critical to success. Makerspaces teach students to think creatively.
  • Explore new ideas in a safe space. Because of the nature of the makerspace environment, students can feel more comfortable asking questions they may not have asked in the classroom. This exposes them to new ideas and ways to think.
  • Learn how to fail and try again. Because of the focus on trial and error, makerspaces are an excellent place for students to test a hypothesis. If it doesn’t work, they have the freedom to question why and try again.
  • Learn how to focus. Excessive sitting is proven to reduce attention in schools. Makerspaces allow students to focus on an idea or problem.
  • Express themselves and collaborate. Expression and collaboration are critical skills to have in business. Makerspaces are an excellent way for students to learn how to share their ideas and get feedback.

7 Things You Should Know About Makerspaces